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 Alternate endings, Creating juices, and Books, Dead Rising.

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Zanimato
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Posts : 125
Join date : 2008-09-16
Location : Silent Hill

Alternate endings, Creating juices, and Books, Dead Rising. Empty
PostSubject: Alternate endings, Creating juices, and Books, Dead Rising.   Alternate endings, Creating juices, and Books, Dead Rising. EmptyTue Sep 16, 2008 5:22 am

Alternate endings

Perform the indicated tasks in 72 Hour mode to get the corresponding ending (from best to worst):

Ending A: Solve all cases and return to the helipad at 12:00 p.m. on the 22nd.
Ending B: Solve all cases and rescue a large number of survivors (it's 40 or more I believe)
Ending C: Do not get to the helipad on time and solve all cases.
Ending D: Be a prisoner of the Special Forces at 12:00 p.m. on the 22nd.
Ending E: Do not get to the helipad or solve all cases.
Ending F: Fail to collect all of Carlito's bombs in Act 7-2.



Creating juices

Juices are created by mixing two of any food items in the blender upstairs at Columbian Roastmaster. All juices restore full health, but their effect only last a short amount of time. There are multiple ways to make juices:

Energizer (unknown effect) = Randomizer + Zombait
Nectar (attracts a Queen) = Orange Juice + Snacks
Quickness (move 5x faster) = Wine + Yogurt
Quickstep = Ice Pop + Yogurt
Randomizer (random effect or stomachache) = Cooking Oil + Snacks
Spitfire (spit becomes deadly) = Baguette + Snacks
Untouchable (invincible to any attack) = Baguette + Pie
Zombait (zombies more attracted to you) = Pie + Snacks

Books

Certain books will give a specific effect:

Weekly Photo Magazine: Skill+ (get a visual cue to indicate prime photo timing)
Sports: Item+ (hold onto sporting goods three times as long as usual)
Camera 1: PP+ (get a 25% boost to PP resulting from photos)
Hobby: Item+ (hold onto toys three times as long as usual)
Engineering: Item+ (hold onto tools and construction related items three times as long as usual)
Horror Novel 2: PP+ (get a 25% boost to PP resulting from defeating zombies)
Entertainment: Item+ (hold onto entertainment related goods three times as long as usual)
Interior Designing: Item+ (hold onto interior designing goods three times as long as usual)
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